Download e-book for iPad: Handbook of Research on User Interface Design and Evaluation by Joanna Lumsden

By Joanna Lumsden

ISBN-10: 159904871X

ISBN-13: 9781599048710

ISBN-10: 1599048728

ISBN-13: 9781599048727

Lately, cellular expertise has been one of many significant progress components in computing. Designing the consumer interface for cellular purposes, notwithstanding, is a really advanced venture that is made much more not easy by means of the swift technological advancements in cellular undefined. cellular human-computer interplay, in contrast to desktop-based interplay, needs to be cognizant of various advanced contextual components affecting either clients and technology.
The guide of analysis on consumer Interface layout and overview presents scholars, researchers, educators, and practitioners with a compendium of analysis at the key matters surrounding the layout and review of cellular consumer interfaces, reminiscent of the actual atmosphere and social context within which a cellular equipment is getting used and the impression of multitasking habit ordinarily exhibited through mobile-device clients. Compiling the services of over a hundred and fifty best specialists from 26 international locations, this exemplary reference software will make an crucial addition to each library assortment.

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Extra resources for Handbook of Research on User Interface Design and Evaluation for Mobile Technology (2-Volume Set)

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The production of paper-based mock-ups took place over several days and facilitated a series of long discussions within the design team leading to an overall concept for the Just-for-Us mobile information system providing functionality such as: an augmentation of the user’s physical surroundings; chat capability with friends out on the town; content indexed to the user’s physical and social context and history of interactions in the city; a graphical representation of places, people and activities within the user’s vicinity; and way-finding information based on indexes to landmarks and familiar places.

We also had several discussions about whether or not the implementation of the produced mock-ups would be feasible within current mobile technologies, and if not, which enabling technologies would have to be developed. Through these discussions and continued refinements and redesigns, a set of specific design requirements slowly began to take shape—gradually taking us into the “safer ground” of interface design. Prototyping paper-based mock-ups of possible specific design solutions (Figure 6). The production of paper-based mock-ups took place over several days and facilitated a series of long discussions within the design team leading to an overall concept for the Just-for-Us mobile information system providing functionality such as: an augmentation of the user’s physical surroundings; chat capability with friends out on the town; content indexed to the user’s physical and social context and history of interactions in the city; a graphical representation of places, people and activities within the user’s vicinity; and way-finding information based on indexes to landmarks and familiar places.

63-67). Crete, Greece: Lawrence Erlbaum. , & Tolmie, P. (2003). The ‘adequate’ design of ethnographic outputs for practice: some explorations of the characteristics of design resources. Personal and Ubiquitous Computing, 7, 147-158.  From Ethnography to Interface Design Dourish, P. (2006). Implications for Design. In Proceedings of CHI 2006 (pp. 541-550). Montreal, Canada: ACM. Snyder, C. (2003). Paper prototyping. San Francisco: Morgan Kaufmann Publishers. , & Kyng, M. (1991). Cardboard computers: Mocking-it-up or hands-on the future.

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Handbook of Research on User Interface Design and Evaluation for Mobile Technology (2-Volume Set) by Joanna Lumsden


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