Download e-book for iPad: Interactive QuickTime. Authoring wired media by Matthew R. Peterson

By Matthew R. Peterson

ISBN-10: 1558607463

ISBN-13: 9781558607460

  • "Matthew Peterson, one of many world's such a lot cutting edge minds, infuses Interactive QuickTime with appropriate perception and valuable humor. This e-book is going well past the fundamentals, some distance into the simplest practices, with lots of aiding scripts and pattern initiatives. masking a large spectrum of themes, Interactive QuickTime: Authoring stressed Media addresses the construction of UIs, repurposing already current media, utilizing physics for richer movement, and that is simply getting began. The appendices in addition to the exploration of XML in QuickTime are essential assets for the energetic manufacturer of QuickTime media. i'm excited to have this source on hand for QuickTime authors!" —Michael Shaff, founding father of Small palms "This e-book belongs at the shelf of someone who takes multimedia improvement heavily. For the aspiring QuickTime media developer, it addresses the main severe authoring issues—and the concepts defined are smart and appropriate to multimedia improvement of any ilk." —Ken Loge, Oregon examine Institute "You are protecting a e-book written by means of one the neatest humans i've got ever met—and it's been my excitement to grasp a few highly intelligent people—a booklet approximately essentially the most intriguing applied sciences on the earth. The writing is apparent and relaxing. It starts off with fabric appropriate for rookies and proceeds gradually via intermediate, complicated, and into formerly uncharted territory . . . . it is a journey, my good friend. And one worthy taking . . . Be warned: this isn't a typical e-book. it will probably actually switch your life." —from the foreword by way of Steven Gulie, writer of QuickTime for the Web "This ebook is brim-full of precious algorithms and fascinating techniques to programming interactive behaviors in QuickTime movies." - MacTech

Content:
Foreword

, Pages xv-xvi
Preface

, Pages xvii-xxi
Acknowledgements

, Pages xxii-xxiii
Background Information

, Page 1
1 - what's Interactive QuickTime?

, Pages 3-10
2 - How Do You Play an Interactive Movie?

, Pages 11-17
3 - The Stuff QuickTime Is Made Of

, Pages 19-28
Wiring latest Movies

, Page 29
4 - Getting accustomed to the Tools

, Pages 31-42
5 - Customizing the Presentation of an present Movie

, Pages 43-50
6 - electronic Rights Management

, Pages 51-57
7 - including DVD Features

, Pages 59-67
Sprite Worlds

, Pages 69-70
8 - an easy World

, Pages 71-84
9 - speaking with Sprites

, Pages 85-97
10 - Collision Detection

, Pages 99-115
11 - Cel-Based Animation

, Pages 117-138
12 - consumer Interaction

, Pages 139-164
13 - Scripted Motion

, Pages 165-184
14 - Scripted Stretching

, Pages 185-195
15 - Cloning Sprites

, Pages 197-204
16 - Modeling Physics

, Pages 205-214
User Interfaces

, Pages 215-216
17 - Buttons

, Pages 217-228
18 - Sliders

, Pages 229-233
19 - textual content Input

, Pages 235-247
20 - Menus

, Pages 249-254
Multimedia

, Page 255
21 - Audio and Video

, Pages 257-270
22 - Effects

, Pages 271-276
23 - photo Overrides

, Pages 277-281
24 - MIDI Instruments

, Pages 283-294
25 - textual content Tracks

, Pages 295-317
26 - Flash Tracks

, Pages 319-327
27 - QTVR

, Pages 329-341
28 - MovieTracks

, Pages 343-351
29 - Third-Party Tracks

, Pages 353-358
30 - different Tracks

, Pages 359-367
Communicating with the World

, Page 369
31 - XML and QTLists

, Pages 371-383
32 - Loading Data

, Pages 385-390
33 - developing a QTList Server

, Pages 391-395
34 - Sending info to a Server

, Pages 397-403
35 - changing QTLists

, Pages 405-415
36 - speaking with the Browser

, Pages 417-425
37 - Dynamic Media

, Pages 427-437
38 - Intermovie Communication

, Pages 439-446
39 - speaking with Applications

, Pages 447-451
Appendix A - worthy Numbers

, Pages 455-462
Appendix B - Math Functions

, Pages 463-469
Appendix C - String Functions

, Pages 471-475
Appendix D - QTList Functions

, Pages 477-482
Appendix E - Programming Techniques

, Pages 483-499
Appendix F - Sprite and music Geometry

, Pages 501-517
Appendix G - snap shots Modes

, Pages 519-520
Appendix H - Codecs

, Pages 521-522
Appendix I - normal MIDI

, Pages 523-526
Appendix J - Components

, Pages 527-529
Appendix okay - QTTextTags

, Pages 531-534
Appendix L - HTML Embed Parameters

, Pages 535-537
Appendix M - stressed Actions

, Pages 539-545
Appendix N - stressed Constants

, Pages 547-552
Appendix O - ASCII Table

, Pages 553-556
Appendix P - stressed Sprites with Java

, Page 557
Appendix Q - net Links

, Pages 559-561
Appendix R - Contributing Developers

, Page 563
Appendix S - CD Contents

, Pages 565-567
Glossary

, Pages 569-574
Index

, Pages 575-597
About the Author

, Page 598
QuickTime Developer Series

, Page 599

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Additional resources for Interactive QuickTime. Authoring wired media

Sample text

Now when you preview the project, you should be able to drag the World image around the screen. Voila, some simple interactivity. If you want, you can now export this movie by choosing Export > QuickTime Movie... from the File menu. Note You can export even with the demo version. c> Chapter 4 Getting Familiar with the Tools 35 You can email that movie to a friend or place it on your website, just as you can with any other QuickTime movie. Note Previewing and exporting are essentially the same thing.

Just drag the video sample to the right so the beginning lines up with the end of the picture sample. It should snap into place w h e n it's approximately lined up. To build a simple menu, we are going to add a text track to our movie. To do this, choose Create Track > Text from the Movie menu. This will place an e m p t y white 1-second text track at the start of our movie.

Mov. Preview the movie and make sure the video loads correctly. 1. The first step in protecting your movie is to copyright it. It used to be the case that you had to do things such as register and place a copyright notice on each piece of work. In 1989, these requirements were eliminated. Today, you don't have to do anything to copyright your original content. S. copyright laws as soon as you create it. Note If you are interested to learn more about copyright laws, visit the Library of Congress: http"//www.

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Interactive QuickTime. Authoring wired media by Matthew R. Peterson


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