Download e-book for iPad: Android TV Apps Development: Building for Media and Games by Paul Trebilcox-Ruiz

By Paul Trebilcox-Ruiz

ISBN-10: 1484217837

ISBN-13: 9781484217832

This unique brief publication walks you thru developing exceptional leisure apps for one of many most up-to-date Android structures. Android television Apps improvement: development Media and video games will demystify the various most up-to-date APIs and current the instruments beneficial for development purposes that run on Android TV.

Walking via instance purposes, you'll study the vocabulary essential to clear up real-world difficulties and the way to offer your content material at the tv via Android. as well as useful code examples, you are going to find out about numerous layout concerns that would make utilizing your apps an relaxing adventure for users.

What you'll learn:

the way to layout for Android TV
how you can create a media app for Android TV
What are the sport design/development concerns for Android TV
tips on how to distribute Android television apps

Audienceevelopers with a few adventure with Android improvement who're attracted to development purposes for the Android television platform.

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Additional resources for Android TV Apps Development: Building for Media and Games (Protocollen Voor De Ggz)

Example text

Xml and denote it as the main and launching activity. xml within the manifest tag. The first declares that the application needs to have the INTERNET permission. The next two state which features are required by the device for using the app. In this example, you will set the app so that a touchscreen is not required, but the Leanback feature is. This will make it so your app will be installable on Android TV systems. LEANBACK_ LAUNCHER" /> Now that your manifest is set up, you will need to create a layout file for MainActivity.

DetailsOverviewRow consists of a main image, a text view for displaying a description, and an optional series of action buttons. Before you populate your DetailsOverviewRow with information, you should declare four member variables at the top of the VideoDetailsFragment class. setImageBitmap(getActivity(), bitmap); } @Override public void onBitmapFailed(Drawable errorDrawable) { } @Override public void onPrepareLoad(Drawable placeHolderDrawable) { } }; ACTION_WATCH is an identifier that will be used when the user selects to view the content.

EXTRA_VIDEO, video ); startActivity( intent ); } } When your onItemClick method is defined, you will need to associate it with MainFragment so that the app knows to call onItemClicked when an item is clicked. You can do this by adding the following line as the last item in onActivityCreated. xml so that it can be launched. VideoDetailsActivity" /> At this point you should be able to run your application. If everything went as expected, you will be able to click on one of the items in BrowseFragment to open up the VideoDetailsActivity, though VideoDetailsFragment should only display a blank screen.

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Android TV Apps Development: Building for Media and Games (Protocollen Voor De Ggz) by Paul Trebilcox-Ruiz

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