By Steve Roberts
ISBN-10: 0240516656
ISBN-13: 9780240516653
In response to 10 years of animation educating adventure, this accomplished advisor to key concepts will be sure your talents top healthy the pc animation office. an entire knowing of the important animation drawing talents may be accomplished by means of studying the pitfalls in a 2nd workout then employing those talents whilst utilizing 3D animation programs. supplying a wide assurance this booklet might be suitable no matter what 3D package deal you utilize, Softimage XSI, Maya, 3ds max or LightWave. simply figuring out and with the ability to use a selected 3D software program package deal doesn't make you an animator, yet examining this ebook will! The unfastened CD-ROM contains; the best way to animate workouts in each one particular 3d animation application; brief video clips exhibiting most sensible perform; computing device versions so that you can test and research; a unfastened demo reproduction and code for the simplest 2nd animation software program you should purchase, DigiCel FlipBook.www.characteranimationin3d.com, presents extra assets concerning the international of animation, wide record of hyperlinks, how you can get a role, construct a lightbox, make an lively motion picture and masses more!* increase your 3D animation by means of realizing the major 2nd talents* Inspiring assurance for all that's had to produce unique, funny and intriguing animation* unfastened CD-ROM with brief video clips with regards to each one bankruptcy plus the pc types so that you can create as you stick to the book's tutorials"
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Additional info for Character Animation in 3D (Focal Press Visual Effects and Animation Series)
Example text
The water within the balloon is rotating round at a speed faster than the balloon is rotating along the ground. This produces a forward moving, undulating effect across the top of the balloon. The basic principle of what is happening is this. The water flows forward pushing the membrane at the front of the balloon until it reaches its elastic limit. This stretches the balloon out flat. When this occurs, the 34 character animation in 3D water flows under itself towards the back of the balloon. When the water reaches the back of the balloon it is stopped flowing back by the rear part of the balloon’s membrane.
The water circles round within the balloon and pushes the membrane out into another squash, this time even less than the last squash. This action can be repeated several times. The extent of the squash and the height to which the water travels to the top of the balloon gets less and less. Finally it will come to rest in a slightly squashed position. Depending on the force of the fall, the balloon will ether burst, if dropped from a great height (because it will be travelling faster), or will not bounce into the air at all if dropped from a low height.
Introduction to 2D-animation working practice 23 It might be a good idea to print them up and stick them on the wall by your computer. pdf file that relates to your program and then have a go at the following exercise. ) Open up your 3D-computer program and take out the ‘balldrop’ animation drawings and the related x-sheet (or have a look at the illustration below). Create a ball. 1 of your 2D animation. Set a key position. Move the Timeslider/Frameslider to frame 9 and position the ball as in drawing number 9 (the second key position).
Character Animation in 3D (Focal Press Visual Effects and Animation Series) by Steve Roberts
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