HTML5 Pocket Reference (5th Edition) by Jennifer Niederst Robbins PDF

By Jennifer Niederst Robbins

ISBN-10: 1449368794

ISBN-13: 9781449368791

Need assistance discovering the correct HTML5 point or characteristic on your web content or program? HTML5 Pocket Reference is the vintage reference that net designers and builders were protecting shut handy for greater than 13 years.

This 5th variation has been up to date to mirror the present kingdom of HTML5, together with the HTML5 Candidate suggestion, the rising HTML5.1 operating Draft, and the dwelling WHATWG typical.

Features include:
* An alphabetical directory of each aspect and characteristic in HTML5, HTML5.1, and the WHATWG dwelling standard
* Descriptions, markup examples, content material different types, content material versions, and begin- and end-tag necessities for each element
* At-a-glance notes indicating the variations among the HTML5 requirements and HTML 4.01
* important charts of particular characters
* an outline of HTML5 APIs

If you're an skilled net clothier or developer who wishes a short source for operating with demonstrated net criteria, this convenient booklet is essential.

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Additional resources for HTML5 Pocket Reference (5th Edition)

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In: Vitek, J. ) ECOOP 2008. LNCS, vol. 5142, pp. 104–128. Springer, Heidelberg (2008) 15. : Scala Actors: unifying thread-based and event-based programming. Theoretical Computer Science 410(2-3), 202–220 (2009) 16. io 17. com/p/jetlang 18. : HDS: a Software Framework for the Realization of Pervasive Applications. WSEAS Trans. on Computers 10(9), 1149–1159 (2010) 19. : ASiDE - A Software Framework for Complex and Distributed Systems. In: 16th WSEAS International Conference on Computers, Kos, Greece, pp.

For reducing the overhead of the delivery of broadcast messages, an actor implementation (called shared actor) uses a mailbox that transparently extracts the messages from a single queue, shared with all the other actors of the actor space, and a scheduler implementation (called shared scheduler) that has the duty of the management of such a queue. To simplify the management of the queue, the shared actors can only get the messages sent in the previous scheduling cycle and, at the end of each scheduling cycle, the shared scheduler must add an “end cycle” message at the end of the queue and then remove the messages before the previous “end-cycle” that are already processed by the actors.

Section 3 presents its initial experimentation in the agent-based modelling and simulation of Web and social networks. Section 4 introduces related work. Finally, section 5 concludes the paper by discussing the main features of the software framework and the directions for future work. 2 CoDE CoDE (Concurrent Development Environment), is an actor based software framework that has the goal of both simplifying the development of large and distributed complex systems and guarantying an efficient execution of applications.

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HTML5 Pocket Reference (5th Edition) by Jennifer Niederst Robbins


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