By Alex Mitchell, Clara Fernández-Vara, David Thue
ISBN-10: 331912336X
ISBN-13: 9783319123363
ISBN-10: 3319123378
ISBN-13: 9783319123370
This e-book constitutes the refereed court cases of the seventh foreign convention on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014.
The 20 revised complete papers awarded including eight brief papers 7 posters, and five demonstration papers have been rigorously reviewed and chosen from sixty seven submissions. The papers are equipped in topical sections on tale new release, authoring, overview and research, concept, retrospectives, and consumer experience.
Read Online or Download Interactive Storytelling: 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, Proceedings PDF
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Additional resources for Interactive Storytelling: 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, Proceedings
Sample text
This computation is then repeated to choose an instantiation of that exchange to play out. An instantiation is an enactment of a social exchange through around five to ten lines of hand-authored dialogue between its participants, with preconditions on it specifying what must be true about the story world in order for it to be enacted. Fig. 1. A simple recombinant Prom Week instantiation, middle, culled from two existing human-authored instantiations Like all systems that use dialogue to storytell and express underlying state, CiF plays victim to the authoring bottleneck, which in this case has worked to limit the total number of instantiations hand-authored for Prom Week.
The opening measures the number of narrative path that can follow the current step. In the beginning of the simulation, the opening needs are high to maximise the possibilities of diegetization. Such constraints can be relaxed when the session reaches its end. – T (S) ∈ [0, 1] is the ratio between the estimated tension of S and the expected value of tension according to a pre-defined curve. – G(S) ∈ [0, 1] is an evaluation of the grammaticality of a framed situation. It takes into account the trade-off made on the constraints during the exploration/consistency-checking cycle.
A trainer prescribes a pedagogical situation where the learner would have to handle a hazardous-matter leak on a tank. Such an incident usually results from human neglect. Therefore, the prescription involves a responsible and a leaking valve. The prescription could be instantiated by picking any character and any tank in the virtual environment. However, by selecting these entities according to narrative rules, we can create continuity upon the sequence of events. A storyworld is gradually scaffolding each time a prescription is enriched with narrative content.
Interactive Storytelling: 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, Proceedings by Alex Mitchell, Clara Fernández-Vara, David Thue
by Steven
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