Download PDF by : Preserving and Exhibiting Media Art: Challenges and

ISBN-10: 9048513839

ISBN-13: 9789048513833

This significant and first-of-its-kind assortment addresses the rising demanding situations within the box of media paintings maintenance and exhibition, supplying an summary for the educational of execs during this box. because the emergence of time-based media resembling movie, video and electronic expertise, artists have used them to test with their power. The ensuing works of art, with their foundation in speedily constructing applied sciences that go over into different domain names comparable to broadcasting and social media, have challenged the normal infrastructures for the gathering, maintenance and exhibition of paintings. Addressing those demanding situations, the authors offer a old and theoretical survey of the sphere, and introduce scholars to the demanding situations and problems of retaining and showing media artwork via a chain of first-hand case stories. positioned on the threshold among archival practices and movie and media idea, it additionally makes a robust contribution to the growing to be literature on archive concept and archival practices.

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His works thus simultaneously become a staged self-reflection and a critique of television. The stage and the performative act are also relevant factors in video installations, as can be seen in the works by Tony Oursler, who combines video projections with theatrical props and decors (Rush, 2007: 121, and Haustein, 2003: 96). But even more fundamental to the history of video installation than the theatrical quality of its objects and their presentation is the behavior of the viewer which, in many cases, became inscribed in the art work’s functionality and, going by the label of “interactivity,” extends into the worlds of cyber space and contemporary game culture.

But even more fundamental to the history of video installation than the theatrical quality of its objects and their presentation is the behavior of the viewer which, in many cases, became inscribed in the art work’s functionality and, going by the label of “interactivity,” extends into the worlds of cyber space and contemporary game culture. Les Levine in Toronto and Martial Raysse in Paris were among the first to experiment with viewer participation, in 1966 and 1967 respectively (Parfait, 2001: 130).

In the 1980s the critique of the dispositif was continued in installations such as Dieter Froese’s Not a Model for Big Brother’s Spy-Cycle (1987) and Julia Scher’s Security by Julia (1989-1990), but also expanded on through an exploration of concrete surveillance images. Following in the footsteps of Robert Adrian, who in his short tape Surveillance Karlsplatz U-Bahn Station (1979) exhibited the surveillance of a station by the Viennese police, the artist Michael Klier in Der Riese (1983) edited automatically recorded material from public and private spaces in several German cities to produce a feature-length “dystopia of a totalitarian surveillance state” (Kaschadt: 2006, 198).

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Preserving and Exhibiting Media Art: Challenges and Perspectives


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