New PDF release: Video Games (Technology 360)

By Kevin Hile

ISBN-10: 1420501704

ISBN-13: 9781420501704

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Of course, there are many video games both online and off-line that are traditional crossword, jigsaw, or word games. Video Games as Educational Tools 61 The video game Tetris, developed in 1985, was one of the first games to stimulate the brain’s spatial skills. Video games offer a lot more to tease and challenge the brain, however, because a single game can offer a wide variety of problem-solving tasks. Some of the first brain-challenging video games were fairly simple. Tetris, which was created by Alexey Pajitnov at the Academy of Sciences of the USSR, came out in 1985.

While one survey of Americans between the ages of ten and nineteen showed that “those who played video games spent 30% less time reading and 34% less time doing homework,” one experiment published by Psychological Science in 2007, and cited in a Parenting Science online article by Gwen Dewar, suggests that “those who played the action video game substantially improved their spatial attention and 60 Video Games their capacity for spatial rotation—that is, rotating three dimensional shapes in the mind’s eye.

The most successful series in sports video games have been the John Madden Football series. 1 million *Includes games across a variety of platforms – personal computers, video game consoles, and handheld games. com. html Minds and Bodies at Risk? 53 Sport games have come a long way since Pong’s debut in the 1970s. Since then, one of the leading companies in video sports has been Electronic Arts (EA). The founder of the company, Trip Hawkins, has been credited with revolutionizing how video games are packaged.

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Video Games (Technology 360) by Kevin Hile


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